- Back away[noDarkHorse]
continue travel
- Run away[DarkHorse]
continue travel
- Intimidate him[Intimidatin'5]
gain somethingskin pants
+15 - 16 XP - Watch him carefully[Outfoxin'3]
gain 15 - 25 meat
+ 15 - 16 XP - Trick him out of his pants[Hornswogglin'3]
gain somethingskin pants
+ 15 - 16 XP - Show him your skinnin' knife[varmint skinnin' knife]
gain 2 of
coal snake skin
electric snakeskin
fire moccasin skin
Frisco viper skin
rattlesnake skin
extra-thick leather
smoldering leather
infernal leather+ 20 - 22 XP
Bother him | |
---|---|
Bad guys | a grizzled skinner |
XP (kill) | 20 - 22 |
Drops | 15 - 25 meat somethingskin pants varmint skinnin' knife |
- Cower[noDarkHorse]
gain Angry
- Run away[DarkHorse]
continue travel
- Show him how it's done[Intimidatin'3]
gain bloodied cleaver
+15 - 16 XP - Give him some pointers[Outfoxin'3]
gain goat steak
+ 15 - 16 XP - Trick him out of his carcass[Hornswogglin'3]
gain 15 - 25 meat
+ 15 - 16 XP - Help him out with his cleaving technique[Beanslinger]
gain 15 - 25 meat
+ goat steak
+ 15 - 16 XP
Test him | |
---|---|
Bad guys | a backwoods butcher |
XP (kill) | 20 - 22 |
Drops | 15 - 25 meat bloodied cleaver |
You quickly turn around and see a grizzled-looking man in all black clothes -- except for his hat, which is white with brightly-colored spots. He's pointing a gun at you.
- Lay down your gun[noDarkHorse, working for Barnaby Bob]
gain Angry
- Look out behind you![DarkHorse, working for Barnaby Bob]
continue travel
- Try to convince him to join you[Outfoxin'3, not working for Barnaby Bob]
gain 3 silver bullet
+ 15 - 16 XP - Calm down, buddy.[Hornswogglin'3, working for Barnaby Bob]
gain 15 - 16 XP
- Like I need your permission. Bye, weirdo.[not working for Barnaby Bob]
continue travel
- Ugh, whatever. I'm out of here. / I'm going to ride away now...[don't know about clowns, not working for Barnaby Bob
continue travel
- What should I do if I run into one?[don't know about clowns, not working for Barnaby Bob
learn about clowns
continue travel - Hold on a second, your hat...[know about clowns, not working for Barnaby Bob
continue travel
Bring it, Chuckles! or I guess you know too much, then. Sorry, I can't let you screw up my plans. | |
---|---|
Bad guys | a clown hunter |
XP (kill) | 20 - 22 |
Drops | colorful hat |
Its eyes glow and two shadowcows split off from it, forming a small, frightening herd.
- Try to ride it out[noDarkHorse]
gain Angry
- Ride away[DarkHorse]
continue travel
Ride into their midst | |
---|---|
Bad guys | a runty hellcalf a shadowcalf a shadowcalf |
XP (kill) | 20 - 22 |
Drops | 40 - 50 meat 2 of tainted beefsteak 40% chance of infernal soul fragment 30% chance of brass bull ring |
Skins | 3 extra-thick leather |
It's a stankobove -- a cow skull floating in a cloud of noxious vapors -- and it saw you even before you smelled it.
- Surrender[noDarkHorse]
gain Angry
- Flee[DarkHorse]
continue travel
Attack it | |
---|---|
Bad guys | a stankobove |
XP (kill) | 20 - 22 |
Drops | cow fangs 1 of roasted cow tongue |
The goblin sees you and marches over, attempting to look intimidating instead of awkward.
- Leave the goblin alone[noDarkHorse]
continue travel
- Ride away quickly[DarkHorse]
continue travel
- Have Gary deal with it[Gary]
gain guffin
+ 20 - 22 XP - Establish dominance[Intimidatin'3]
gain guffin
+15 - 16 XP - Help it with its feet problem[Outfoxin'3]
gain 15 - 25 meat
+ 15 - 16 XP - Steal those boots[Hornswogglin'3]
gain jackboots
+ 15 - 16 XP
Attack the goblin | |
---|---|
Bad guys | a jackbooted Gulch Goblin |
XP (kill) | 20 - 22 |
Drops | guffin jackboots |
The rustling turns out to be a goblin -- a goblin wearing (euggh) clown make-up and practicing their cartwheels (and mostly failing). Eventually they give up on tumbling practice and start repeatedly throwing a shiny metal ball in the air and catching it.
- Leave the goblin alone[noDarkHorse]
continue travel
- Ride away quickly[DarkHorse]
continue travel
- Have Gary deal with it[Gary]
unlock Circus
+ 20 - 22 XP - Scare it away[Intimidatin'3]
gain 15 - 16 XP
- Teach it to juggle[Outfoxin'3]
gain goblin sandwich
+ 15 - 16 XP - Steal its ball[Hornswogglin'3]
gain shiny ball
+ 15 - 16 XP
Attack the goblin | |
---|---|
Bad guys | a Gulch Goblin juggler |
XP (kill) | 20 - 22 |
Drops | goblin sandwich shiny ball |
- Leave the goblin alone[noDarkHorse]
continue travel
- Ride away quickly[DarkHorse]
continue travel
- Give the goblin 100 Meat[100meat, no goblintongue]
1 of
goblin nail ring
goblin glass ring
goblin lead ring+ lose 100 meat
- Buy the tough-looking ring[100 meat]
gain goblin nail ring
+ lose 100 meat - Buy the sparkly ring[100 meat]
gain goblin glass ring
+ lose 100 meat - Buy the elegant ring[100 meat]
gain goblin lead ring
+ lose 100 meat - Buy no rings and leave
continue travel
Rob the goblin | |
---|---|
Bad guys | a Gulch Goblin jeweler |
XP (kill) | 20 - 22 |
Drops | 15 - 25 meat special magic ring |
- Surrender[noDarkHorse]
gain Angry
- Ride away[DarkHorse]
continue travel
- Give him/her the old drill sergeant drilling[Intimidatin'3]
gain 15 - 16 XP
- Question his/her designation[Outfoxin'3]
gain old cavalry hat
+ 15 - 16 XP - Get directions to his/her fort[Hornswogglin'3]
unlock Fort Alldead
+ 15 - 16 XP - Show him/her your cavalry pin[rifleman insignia pin]
gain military-grade whiskey
+ army field trauma kit
+ old cavalry saber
Fight the skeleton | |
---|---|
Bad guys | a skeletal cavalryman |
XP (kill) | 20 - 22 |
Drops | old cavalry hat |
- Surrender[noDarkHorse]
gain Angry
- Run away[DarkHorse]
continue travel
- Let Alice handle it[DocAlice]
gain weirdly deformed bone
+ 20 - 22 XP - Intimidate them[Intimidatin'3]
gain 15 - 16 XP
- Fix them[Outfoxin'3]
gain 15 - 16 XP
- Frighten them away[Hornswogglin'3]
gain 15 - 16 XP
Fight it, er, I mean... them? | |
---|---|
Bad guys | a deformed skeleton |
XP (kill) | 20 - 22 |
Drops | weirdly deformed bone |
Peering carefully around your rock, you eventually spot movement in the underbrush -- it's a hunter with an old-fashioned matchlock rifle and a cloak with leaves stuck to it. (Which is less effective as camouflage than it sounds, because all the trees around here are pine trees.) You also notice that he/she's been out here a very long time, which you can infer from the way he/she is literally a skeleton.
- Surrender[noDarkHorse]
gain Angry
- Ride away[DarkHorse]
continue travel
- Mock his/her hunting skills[Intimidatin'3]
gain 15 - 16 XP
- Use magic to escape[Outfoxin'3]
gain 15 - 16 XP
- Distract him/her and escape[Hornswogglin'3]
gain 15 - 16 XP
Attack him/her | |
---|---|
Bad guys | the skeleton of an old hunter |
XP (kill) | 20 - 22 |
Drops | cargo jeans |
- Surrender[noDarkHorse]
gain Angry
- Ride away[DarkHorse]
continue travel
Fight it | |
---|---|
Bad guys | a smelleton |
XP (kill) | 20 - 22 |
Drops | 1-2 of skeleton bone |
- Surrender
gain Angry
Fight it | |
---|---|
Bad guys | an odorgeist |
XP (kill) | 20 - 22 |
Drops | bit of ectoplasm |
- Surrender[noDarkHorse]
gain Angry
- Whistle for <horsename>[DarkHorse]
continue travel
Hold your nose and fight it | |
---|---|
Bad guys | a Great Western Turletsnake |
XP (kill) | 20 - 22 |
Drops | 1-2 of snake liver |
Venom: 2 - 3 |
One reason why you might not is that it led you to a hulking robot that could easily pound you into scrap.
- Leave it alone
continue travel
Approach it | |
---|---|
Bad guys | an El Vibrato construct |
XP (kill) | 20 - 22 |
Drops | 1 - 3 El Vibrato scraps |